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News

WOW Patch 5.2 goes live

General

  • New Daily Quest Hub: Isle of Thunder.
    • Here players can join the assault to conquer the Thunder King's island stronghold, unlock new questlines and daily quest hubs, participate in special events, earn the right to visit the fabled Treasure Room, lay claim to an arsenal of powerful Mogu artifacts for their faction, and more.
    • Each faction's finest are spearheading the assault: the Kirin-Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught led by Lor'themar Theron. Earning reputation with these new factions offers heroes the opportunity to receive new quests and reputation rewards, including powerful items and an intimidating new mount.
    • After both the Alliance and the Horde have eked out a foothold on the isle, players can choose to perform quests that are PvE or PvP focused. PvP quests will direct players against opposing faction NPCs, but slaying opposing players will grant credit as well.
    • As the heroes conquer the Isle, they will unlock the powerful Thunder Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past.
    • Heroes can join the war effort and find transportation to Isle of Thunder by visiting the Shado-Pan Garrison in Townlong Steppes on the western shores of Pandaria. The Isle of Thunder will be unlocked progressively based on each based on each realms' participation in the war effort; initially only some of the Isle’s features will be unlocked. Future unlocked content will include the Stormsea Landing and the outdoor raid boss, Nalak, the Storm Lord.
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    • Heroes fortunate enough to acquire a  Key to the Palace of Lei Shen can bring it to the Shado-Pan on the Isle of Thunder and use it to infiltrate the fabled treasure vaults of the first emperor. Heroes are tasked with grabbing as much loot as they can within five minutes.Larger chests will have the most loot, including special keys that can be used at the end of the run for a chance at epic gear and other major rewards. Keys are awarded from rare mobshidden chests around the island, and from award satchels obtained by completing daily quests.

  • New Raid: Throne of Thunder
    • Lei Shen, the Thunder King, has returned to wreak his vengeance on Pandaria. It falls to the heroes of the Alliance and the Horde to stop the newly resurrected tyrant and his Zandalari allies in the massive new raid: Throne of Thunder.
    • Throne of Thunder is a sprawling citadel housing 12 new raid encounters, and players that defeat Lei Shen in Heroic mode can earn the opportunity to face an additional 13th foe.
    • The Raid Finder version of the Throne of Thunder is divided into 4 different sections, Last Stand of the Zandalari, Forgotten Depths, Halls of Flesh-Shaping, and Pinnacle of Storms.
    • Join the Shado-Pan Assault in their singular drive to see Lei Shen defeated once and for all, and gain access to impressive Valor reward items. Reputation with this faction can be earned only within the Throne of Thunder raid dungeon.
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    • Ao Pye at Niuzao Temple in Towlong Steppes is offering to sell Shado-Pan Assault faction gear to adventurers for Valor points. Another NPC will also be selling those items in or near the entrance to the Throne of Thunder on Isle of Thunder.

  • The Legendary Quest Continues: 
    • Wrathion is determined to know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverance and skill. Along the way, they'll unlock the secrets to a new legendary metagem, the Crown of the Heavens.
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    • Players seeking to re-acquire previous Legendary quest rewards (such as gems for Sha-touched weapons) can now speak with theBlacktalon Quartermaster, the surly-looking Pandaren standing in the first floor of the Tavern in the Mists.

  • New World Bosses: Nalak, the Storm Lord and Oondasta
    • Nalak, the Storm Lord
      • After the Isle of Thunder has been conquered, the gate guardian of the Thunder King's citadel will appear: Nalak, the Storm Lord. Players will frequently have the opportunity to test their mettle against him.
    • Oondasta
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      • Found in a place that has been lost in time, the great devilsaur lord Oondasta has been outfitted for battle with weaponry and armor by the Zandalari, and awaits players brave enough (or foolhardy enough) to seek him out on the mysterious Isle of Giants found in the seas north of Kun-Lai Summit.

  • Taking Over The Farm
    • Players that have grown attached to working the land at Sunsong Ranch can now acquire the farm from Farmer Yoon via a quest. The farmhouse becomes a rest point like an Inn, where the player can bind and instantly log out. Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction.
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    • The option to take over the farm is available to characters that are exalted with the Tillers and have unlocked all 16 farm plots.

  • New World Boss System
    • All world bosses (Sha of Anger, Galleon, Nalak the Storm Lord, and Oondasta) are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot. Under the new system, players will only be able to earn loot from each world boss once per week.


Classes

  • General
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    • Area Damage Cap: The area damage cap is now 20 targets (was 10). This means area of effect damage spells now reach their maximum damage when striking 20 targets. If more than 20 targets are struck, then the total damage done is spread evenly over the actual number of targets present.

  •  Death Knight (Forums / Skills / Talent Calculator)
    • Death Siphon now heals for 150% of the damage dealt (was 100%).
    • Conversion now costs 5 Runic Power plus 5 per second thereafter, down from 10 Runic Power plus 10 per second.
    • Death Knights now maintain the same health percentage when switching into and out of Blood Presence.
    • Blood Plague now deals 15% more damage.
    • Frost Fever now deals 15% more damage.
    • Strangulate cooldown has been reduced to 60 seconds (was 2 minutes).
    • Asphyxiate cooldown has been reduced to 30 seconds (was 1 minute).
    • Blood Parasite now summons Bloodworms with 15% of the Death Knight's health (was 18%) and Blood Burst now heals for 25% per stack of Blood Gorged (was 30% per stack).
    • Frost
      • Howling Blast now deals 8% more damage to the primary target. Damage to other enemies in the area-of-effect remains unchanged.
      • Icy Talons now increases attack speed by 25% (was 20%).
      • Might of the Frozen Wastes now increases melee damage by 15% (was 10%).
    • Unholy
      • Reaping now also applies to Icy Touch.
      • Summon Gargoyle no longer costs Runic Power.
      • Gargoyle Strike now also deals Shadow damage, in addition to Nature damage.
      • Ebon Plaguebringer now causes Plague Strike to inflict Frost Fever, in addition to its other effects.
      • Scourge Strike now deals 3.8% more damage.
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    • Frost and Unholy Tier-14 2-piece set bonus has been reduced to 4% (was 10%) increased damage on Frost StrikeObliterate, and Scourge Strike.

  •  Druid (Forums / Skills / Talent Calculator)
    • Cyclone now has a 20-second cooldown for Feral Druids.
    • Symbiosis
      • Dispersion now has a 3-minute cooldown for Druids (was 2 minutes).
      • Shattering Blow now has a 1.5-second cast time to align correctly with the Warrior version of this ability.
    • Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.
    • The healing granted by Cenarion Ward when a target takes damage has been increased by 100%.
    • Frenzied Regeneration now scales 10% more efficiently with attack power.
    • Maim had its damage increased by 100%.
    • Tooth and Claw now scales 10% more efficiently.
    • Mastery: Nature's Guardian now provides 20% more armor per Mastery rating.
    • Rejuvenation now costs approximately 9% less mana.
    • Revive and Mark of the Wild now cost 55% less mana.
    • Faerie Swarm can now snare more than one target at a time.
    • Mass Entanglement now has a 30-second cooldown (was 2 minutes).
    • Typhoon now has a 30-second cooldown (was 20 seconds).
    • The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.
    • Soul of the Forest
      • Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse.
      • Feral: Unchanged.
      • Guardian: Generates 3 additional Rage per Mangle.
      • Restoration: Now grants 75% Haste on the next spell cast after the Druid casts Swiftmend.
    • Nature's Vigil now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).
    • Glyph of Cyclone now increases the range of Cyclone by 5 yards (was 4 yards).
    • Wrath damage has been increased by 9%.
    • Balance
      • Starfire damage has been increased by 9%.
      • Starsurge damage has been increased by 9%.
      • Starfall will no longer strike targets that are affected by crowd control effects.
    • Guardian
      • Thick Hide now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee.
    • Restoration
      • Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
      • Wild Mushroom will now each gain 25% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 33% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area-of-effect.
    • Feral Druid PvP Gloves now also increases the duration of Bear Hug by 1 second.
    • Feral Druid PvP 2-piece increase to movement speed by 15% while outdoors for Druids in Bear FormCat Form, or Travel Form no longer stacks with the Druid talent Feline Swiftness.
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    • Feral Druid PvP 4-piece bonus also causes successful interrupts with Skull Bash to reset the cooldown of Enrage.

  •  Hunter (Forums / Skills / Talent Calculator)
    • Targeting for Glaive Toss and Powershot has been improved. These abilities will now always hit the primary target and are much more responsive about which secondary targets they hit.
    • Aimed Shot cast time has been reduced to 2.5 seconds (was 2.9 seconds).
    • Bestial Wrath may now be activated when there is no line of sight to the Hunter's pet.
    • Dismiss Pet now has a cast time of 3 seconds (was 2 seconds).
    • Powershot now cancels Camouflage when the cast begins.
    • Silencing Shot now has a 24-second cooldown (was 20 seconds).
    • Stampede now has a range of 40 yards (was 30 yards).
    • Steady Shot now deals 20% more damage.
    • Binding Shot no longer has a Focus cost.
    • Wyvern Sting no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds).
    • Glyph of Marked For Death has been removed and its effects are now baseline.
    • The Fetch ability from Glyph of Fetch no longer requires a target. When activated, the pet will automatically choose a nearby corpse to loot.
    • New Glyph: Glyph of Liberation. This glyph now causes Disengage to heal the Hunter for 5% of maximum health when used.
    • Beast Mastery
      • Beast Cleave now causes the pet to strike all other nearby targets for 50% damage (was 30%).
    • Marksmanship
      • Aimed Show now deals 10% more damage and cast time has been reduced to 2.5 seconds (was 2.9 seconds).
      • Chimera Shot now deals 25% more damage and heals the Hunter for 5% (was 3%) of their total health.
    • Survival
      • Black Arrow now deals 10% more damage.
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      • Explosive Shot now deals 10% more damage.


  •  Mage (Forums / Skills / Talent Calculator)
    • Invocation now removes Evocation cooldown, and reduces its channeling time and duration by 50%. A completed Evocation now grants 15% increased damage for 1 minute after an Evocation is completed,instead of 25% increased damage for 40 seconds. Passive mana regeneration is reduced by 50% only while Invoker's Energy is active.
    • Glyph of Evocation now causes the Invocation talent to restore 10% (was 20%) health after completing an Evocation.
    • Greater Invisibility now has a 90-second cooldown (was 2.5 minutes).
    • Frostbolt cast by Mirror Image now deals 50% more damage.
    • Glyph of Fire Blast has been replaced with Glyph of Inferno Blast. Glyph of Inferno Blast causes damage-over-time effects spread by Inferno Blast to spread to 1 additional target.
    • Blazing Speed is now a level-15 talent, replacing Scorch.
    • Flameglow, a new talent is available at level 30 and replaces Blazing Speed. The passive ability encases the Mage in fiery energy, absorbing damage from each attack made against the Mage equal to 20% of their spellpower, up to a maximum of 30% of the attack.
    • Ice Floes now has a 45-second cooldown (was 1 minute) and its duration has been increased to 15 seconds (was 10 seconds).
    • Incanter's Ward can now be removed by magic dispels.
    • Ring of Frost cast instantly through Presence of Mind now has a 2-second arming period before the Freeze effect is activated against targets in the area of effect. The 2-second arming period can be reduced by Haste.
    • Temporal Ripples from Temporal Shield can no longer be dispelled.
    • Deep Freeze now stuns the target for 5 seconds (was 4 seconds).
    • Rune of Power increases the Mage's mana regeneration by 75% (was 100%) while standing inside the rune.
    • Glyph of Deep Freeze now removes it from global cooldown but also reduces its duration by 1 second.
    • Mage PvP 2-piece bonus now requires Counterspell to successfully interrupt a spell before applying the 4 second cooldown reduction toCounterspell.
    • Arcane
      • For Arcane Mages, Evocation now restores 40% (was 60%) of total mana over 6 seconds, and consumes all Arcane Charge. For eachArcane Charge consumed, the total amount of mana regenerated is increased by 10%, up to a maximum of 80% over 6 seconds.Evocation remains the same for Fire and Frost.
      • Arcane Blast damage has been reduced by 22.9% and mana cost has been increased to 1.66667% of base mana (was 1.5%).
      • Arcane Missile's damage has been reduced by 22.1%.
      • Arcane Barrage damage has been reduced by 16.1%.
      • Arcane Charge now stacks up to 4 times (was 6), increases damage by 50% (was 25%), and increases mana cost by 150% (was 75%).
    • Fire
      • Pyroblast has its direct damage reduced by 10%.
      • Scorch is no longer a talent and is now available to all Fire Mages.
    • Frost
      • Fingers of Frost now has a 15% (was 12%) chance to activate from FrostboltFrostfire Bolt and Frozen Orb, and a 5% (was 4%) chance to activate from Blizzard.
      • Glyph of Ice Lance now causes Ice Lance to deal 50% damage to 1 additional target, up from 40%.
      • Frostbolt now deals 32% more damage.
      • Water Elemental
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        • Freeze no longer does damage and only provides Fingers of Frost on a successful freeze.



  •  Monk (Forums / Skills / Talent Calculator)
    • New Level-60 Talent: Ring of Peace
      • Ring of Peace forms an 8 yard Sanctuary around a friendly target for 8 seconds, disabling enemy player auto-attacks in PvP, and causing all enemies (both players and NPCs) in the area of effect to be disarmed for the duration. In addition, enemies that cast a damaging spell while within the area of effect will be silenced for 3 seconds. The ability has a 45-second cooldown.
    • New Windwalker and Brewmaster ability added at level 30: Nimble Brew
      • Nimble Brew removes all stun, Fear, and root effects, and reduces the duration of those effects if they are reapplied by 60% for 6 seconds. It has a 2-minute cooldown.
    • Chi Wave now does 100% more damage and 14% less healing, and no longer costs Chi, and has a 15-second cooldown.
    • Zen Sphere now has a limit of 2 (was 1), detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, no longer costs Chi, and has a 10-second cooldown. Its periodic damage has been increased by 22%, periodic healing has been reduced by 61%, and its detonation healing has been reduced by 62%.
    • Chi Burst now does 380% more damage, 69% more healing, no longer costs Chi, and has a 30-second cooldown.
    • Deadly Reach has been removed.
    • Path of Blossoms has been removed.
    • Glyph of Path of Blossoms is now Glyph of Paralysis. This glyph causes the Monk's Paralysis ability to remove all damage-over-time effects on the target.
    • Paralysis is now a physical, non-magical effect, can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards. The Paralysis effect lasts 40 seconds (was 30 seconds) for non-player targets, 4 seconds when used against other players, and lasts 50% (was 200%) longer when used from behind a target.
    • Spear Hand Strike, used on a target that's facing the Monk Silence them for 2 seconds (was 4 seconds).
    • Tiger's Lust and Touch of Karma no longer have a Chi cost.
    • Tiger's Lust can no longer be used on targets that have other temporary speed increases active.
    • Charging Ox Wave now has a 30-second cooldown (was 60 seconds).
    • Dampen Harm can now be used while stunned, and its cooldown will now begin when used, not when the effect ends.
    • Healing Elixirs now heals the Monk for 15% of maximum health (was 10%).
    • Chi Torpedo now deals 15% more damage.
    • Healing Sphere now have a duration of 1 minute. Healing Sphere generated by Mastery: Gift of the Serpent have a duration of 30 seconds.
    • Xuen will now fixate on the Monk’s original target for Brewmasters.
    • Mistweaver
      • Jab now costs 8% (was 4%) of base mana to use.
      • The Glyphed version of Uplift now costs 16% of base mana (was 6.6%) to cast.
      • Life Cocoon can no longer be dispelled.
      • Zen Focus, the 4-piece Mistweaver set bonus, is now more responsive.
      • It is no longer possible to use Thunder Focus Tea while silenced.
      • Renewing Mist had its mana cost reduced by 10%.
      • Soothing Mist now generates chi more consistently and average generation rate is slightly higher.
      • Summon Jade Serpent Statue no longer costs mana.
      • Healing Sphere will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery.
      • Eminence now heals for 25% of the damage done (was 50%).
      • Serpent's Zeal no longer stacks and heals for 25% of the damage that had been dealt.
      • Teachings of the Monastery now provides additional benefits.
        • Tiger Palm damage increased by 100%.
        • Crackling Jade Lightning damage increased by 100%.
        • Blackout Kick now hits 4 additional nearby targets for 50% damage.
      • Muscle Memory is a new passive ability for Mistweaver Monks. Successful Jab and Spinning Crane Kick which damages at least 3 enemies cause Muscle Memory. Muscle Memory causes the Monk's next Tiger Palm or Blackout Kick to deal 150% more damage and restore 4% mana.
    • Windwalker
      • New Level-75 Ability: Storm, Earth and Fire
        • The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 45% of the Monk's normal damage. Each spirit lasts until the ability is canceled, that spirit's target dies or otherwise becomes unavailable, or they're killed (they can be targeted and have 10% of the Monk's health).
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          • When using Fist of Fury, the stun effect will only apply from the Monk (not the spirits).

      • Spinning Fire Blossom’ damage has been adjusted to scale from weapon damage rather than attack power.
      • Combo Breaker is now a passive ability granted at level 15 that grants a 12% chance to make the Monk's next Blackout Kick or Tiger Palm cost no Chi.
      • New Mastery: Bottled Fury
        • Bottled Fury increases the damage bonus provided by Tigereye Brew by .2% per Mastery per stack.
      • Brewing: Tigereye Brew now gains 1 charge after spending 3 Chi (was 4 Chi), increases damage by 1% per stack (was 2%), can stack to 20 but only 10 charges can be consumed per activation, and a user interface alert displays upon reaching 10 charges. Stacks ofTigereye Brew are cleared at the start of a raid encounter. This ability is improved by Bottled Fury.
      • Rising Sun Kick now causes the Monk's abilities to inflict an additional 10% damage (was 15%) on the target.
    • Brewmaster
      • Black Ox Statue
        • The damage requirement to activate Sanctuary of the Ox has been increased by 100%. The spell tooltip has been updated to reflect the change.
      • Elusive Brew now has a 6-second cooldown (was 9 seconds).
      • Mastery: Elusive Brawler now provides 25% more Stagger per Mastery rating.
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    • Windwalker Monk PvP 2-piece bonus now also increases the range of Keg Smash.

  •  Paladin (Forums / Skills / Talent Calculator)
    • Avenging Wrath now has a cooldown of 2 minutes for Retribution Paladins (was 3 minutes). The cooldown remains unchanged for Holy and Protection Paladins.
    • Light's Hammer now also applies a 50% snare for 2 seconds to targets that take damage from the area of effect.
    • Hand of Purity now reduces all incoming damage by 10% in addition to its other effects.
    • Eternal Flame periodic heal now provides 100% more healing when self-cast.
    • Judgment now costs 5% of base mana.
    • Repentance now has a cast time of 1.7 seconds (was 1.5 seconds).
    • Sacred Shield’s periodic effect can no longer be dispelled. Each individual absorb effect can be dispelled instead.
    • Seal of Righteousness now causes melee attacks to deal 9% damage (was 6%) to targets in the area-of-effect.
    • Selfless Healer now boosts Flash of Light by 20/40/60% (was 33/66/100%).
    • Glyph of Blessed Life no longer requires Seal of Insight to be active.
    • Glyph of Templar's Verdict can also activate from Exorcism.
    • Holy
      • Blinding Light now has a 1.8-second cast time for Holy Paladins. It remains instant cast for Retribution and Protection.
      • Holy 4-piece PvP set bonus now grants Holy Power when casting Flash of Light, instead of Word of Glory.
    • Protection
      • The base damage of Consecration has been increased by 789%, and it now scales less efficiently with attack power by approximately 11%.
      • Grand Crusader now has a chance to activate when the Paladin doges or parries a melee attack in addition to having a 12% chance (was 20%) to activate from Crusader Strike or Hammer of the Righteous.
    • Retribution
      • Seal of Justice now causes melee attacks to deal an additional 20% (was 16%) as Holy damage.
      • Sword of Light now increases Flash of Light by 100% (was 30%) and increases the Paladin's damage with two-handed melee weapons by 15% (was 10%).
      • Absolve is a new passive ability for Retribution Paladins. Absolve removes all harmful magic effects when Hard of Sacrifice is cast on a party member.
      • Retribution 2-piece PvP set bonus now grants 1000 PvP power (was 800).
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      • Tier-14 Retribution 4-piece set bonus has been changed to increase damage on all Seals and Judgment by 10%.


  •  Priest (Forums / Skills / Talent Calculator)
    • The amount of healing done by Flash HealBinding HealRenew, and Prayer of Mending have been reduced by 20%.
    • Spiritual Healing is a new passive ability obtained by Discipline and Holy Priests at level 10. This ability increases the amount of healing done by Flash HealBinding HealRenew, and Prayer of Mending by 25%. For Holy and Discipline Priests, there is no decrease to the amount of healing done by those four spells.
    • Evangelism stacking effect now also increases the healing of Penance.
    • Halo will no longer hit enemies that are in Stealth.
    • Angelic Bulwark can no longer be dispelled.
    • Dominate Mind now has a 1.8-second cast time (was 2.5 seconds).
    • Angelic Feather now has a 6 second duration (was 4 seconds).
    • Focused Will is now a passive for Holy Priests, as well as Discipline Priests.
    • Power Word: Solace has been replaced with a new talent: Solace & Insanity
      • For Holy and Discipline, Power Word: Solace replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner but does not trigger Atonement, is instant, costs no mana, and restores 1% of maximum mana on each cast. Damage dealt by Power Word: Solace will heal a nearby friendly player within 40 yards of the target for 100% of the damage dealt (50% when healing the Priest).
      • For Shadow, this ability causes Mind Flay to gain the Insanity effect on a target affected by Devouring Plague. Insanity increases the damage of Mind Flay by 33% per Shadow Orb consumed.
    • Glyph of Mind Spike only works from Mind Spike that aren't instant casts from Surge of Darkness.
    • Glyph of Desperation has been replaced with Glyph of Binding HealPain Suppression and Guardian Spirit can now always be cast while stunned.
    • New Glyph: Glyph of Binding Heal applies Binding Heal a third nearby friendly target, but costs 35% more mana.
    • Glyph of Inner Focus has been replaced with Glyph of Weakened Soul. Casting Inner Focus now always grants 5 seconds of immunity toSilence, interrupts, and dispels.
    • New Glyph: Glyph of Weakened Soul reduces the duration of Weakened Soul by 2 seconds.
    • Holy Fire is now an instant cast ability.
    • Glyph of Holy Fire has been redesigned. It now increases the range of Holy FireSmite, and Power Word: Solace by 10 yards.
    • Power Infusion now increases the Priest's damage by 5% in addition to current effects.
    • Phantasm no longer makes the Priest untargetable by ranged attacks, and the movement impairing immunity effect is now 5 seconds (was 3 seconds).
    • Psyfiend belonging to an individual Priest will no longer cast Psychic Horror on the same target twice.
    • Discipline
      • Mastery: Shield Discipline now also increases all healing done by a lesser amount, but the bonus provided by Mastery has been reduced by 36%.
      • Penance damage and healing has been increased by 20%, now a cooldown of 9 seconds (was 10 seconds), and has a range of 40 yards for both friendly and hostile targets (was 40 yards for friendly and 30 yards for hostile targets).
      • Focused Will now reduce damage taken by 15% per stack, with a limit o