

A familiar necrotic stench fills the air as sights and sounds fade into a fog of Fear. You tremble at the searing touch of flame that has enveloped those around you. Your hope is not that the warlock considers you a friend among foes, but that he has a use for you -- for that is the only way to survive this hell and receive his hallowed Blood Pact.
Finally, it has happened. The alpha has met its omega, the nondisclosure agreement is no more, and a freshly patched beta has released a swarm of much-anticipated Cataclysm information onto an unsurprisingly anxious and open-mouthed crowd. Standing before us are the revamped talent trees, relieved of the rot that has infested them for so long and ready for us to dissect and devour. I hope you're hungry.
Many talent changes have already been covered here at WoW.com, but what is missing is most important, not only because it pertains to what may become the most-shaken and altered class of patch 4.0, but also because their presence alone keeps the population of mages at bay. And too many mages means too much Lady Gaga, apple martinis and glittery body sprays. Ugh.
So, let's not waste a moment on pleasantries or poems, warlocks, for the time of our new arrival is nigh.
Specializations
The new talent system outlined by Zarhym about a week ago (ingeniously pre-empting the giant, messy nerdgasm that would have otherwise erupted on patch day -- you're welcome for that visual) introduced 31-point trees and the concept of specialization.
When you reach level 10 or reset your talent point selections through a class trainer, you will be asked to choose a specialty, that is, a talent tree that will define your playstyle. You make your selection simply by selecting your primary tree from a menu similar to the image below and then spending your first talent point. You will then be required to spend another 30 points within it (31 points total at level 70) before the other two talent trees become available to you. That sounds extremely limiting and linear, I know, but I don't think it will be nearly as bad as it seems, because this change also comes with some very interesting perks.
Upon choosing your specialty, you will receive a powerful, role-defining primary ability and passive bonus(es) associated with your tree of choice, on the spot, and ready to use immediately. These are not your average spells, either; the primary abilities are the 41-point talents that fueled our deviousness in The Burning Crusade expansion. If your main is not a warlock and you are slow to recall details from the near-distant past, here's a quick summary of what the dark masters of DoTs, demons and direct damage can expect from in the patch, for now:

Affliction
Demonology
Destruction
Very interesting stuff.
Shadow-based affliction warlocks get an extra damage-over-time spell added to their arsenal at low levels, and it just happens to be one of the best offensive damage and defensive silencing abilities in the game. I had a sneaking suspicion that the tree's bonus would be another DoT, thinking that maybe, just maybe we'd see Siphon Life return as a damage-producing, castable spell. I even hoped that Immolate would be peeking its fiery head back into the rotation -- I miss that spell and the masochistic rush that it brought to affliction. That said, I am still pleased, because there is no better spell to represent the affliction specialty than Unstable Affliction. And with the added versatility that Soulburn will bring to the spell, it will be even better -- though, with all of the changes still incoming, perhaps we will see it with an instant cast time? Nightmare big, I say.
A demonology warlock is nothing without his demon, and that is especially true when his minion is far larger than he is and can take a beating, too. Blizzard agrees, so unless things change dramatically, we will be seeing many more leveling warlocks cursing and flipping the bird at their enemies while standing within the shadow of our former 41-point demonology talent. The felguard is the strongest and arguably best minion to serve his master in both PvE and PvP environments, offering hard-hitting single and AoE attacks, crowd control and survivability, so it comes as no surprise that he is the talent to come packaged with the demonology tree. However, I can't help but be a little let down -- for a nonsensical and even maniacal reason, of course.
In the recesses of my mind, I was hoping for a new minion, or even something as simple as making the Doomguard (who is apparently a ranged-based diamond minion now?) a permanent summon. Giving the Felguard to level 10 demonology warlocks forces it into the niche currently filled by the Voidwalker. Yes, the felguard is far superior to our blueberry, and the change will be a benefit overall. But I hate to see a wasted demon sitting lazily in our spell books, getting fat on bonbons and bitterness. It essentially means that he wouldn't exist at all and will only be summoned on accident, really. So, unless there is a plan to create a new place for the voidwalker, which would require something potentially short of a complete overhaul, I'm a bit uneasy. Again, with many changes yet to take place and considering statements posted during the recent Twitter developer chat, I'm confident that we'll be seeing something great soon.
Masters of all things combustible and the source of cackling laughter near Berserking spawn points, fire-based destruction warlocks receive a former 31-point talent and some much needed low-level burst damage. While the other trees are receiving former 41-point talents, don't feel too screwed on this one. Conflagrate is far better suited to represent the destruction tree than Shadowfury. That is especially the case when considering how well Conflagrate is going to scale with talents. Yes, those talents are changing, but I think we can be pretty confident that, at the very minimum, we'll see a very familiar spell once we come into our own in Cataclysm. And considering that Conflagrate is the highest damage per execute time (amount of damage done in relation to the time it takes to perform the ability) fire spell we've got, that is a very good thing. There will be explosions. Bring a towel.
The passive bonuses of each tree are currently very similar and, for the sake of developing a clear identity between each specialization, will likely see some form of adjustment in an upcoming patch. At least, that is my guess. Currently, all increase a warlock's chance to hit with spells by 3% and reduce spell pushback by 70%. Affliction is the odd one out, also providing a decrease to the global cooldown of banes and curses.
Personally, I'd really like to see the passives changed up a bit. The pushback reduction bonus is too specific for PvP encounters. Maybe it'd be best suited as a glyph? Also, while the increased chance to hit with spells is always nice and offers some much-needed flexibility when itemizing gear, I would rather French kiss a dirty mage frostitute than give up a potentially amazing passive bonus for something I can gem slots and apply enchants to achieve if I must. If we're going to need that much hit as we progress through Cataclysm to warrant a constant 3% buff, fine. Otherwise, here's hoping for something more.
Talents

The trees are tiny. They especially seem so after staring at the behemoths we've been toying with for the last year plus. Soon, we'll carry no more than 20 talents capable of holding roughly 40 points in each tree. To give you a sense of how much has been gutted in preparation for the upcoming fiery barbecue from below, consider that not even a few months ago, we believed that Cataclysm would offer us 76 to 81 talent points. Like a wiener on the grill, my, how things have shriveled.
The developers have said that our talent trees need a lot more work. (Some has apparently already been done and will be released in an upcoming patch, again, according to the Twitter developer chat.) So until the new beta patch lands, delivering updated and accurate warlock goodness to the masses, we're simply speculating on potential highlights of what is to come. I'm okay with that if you are. Hell, I'm OK with that, period.
Let's go.
Affliction
Demonology
Destruction
Once my brain recovers from the massive internal bleed that I have undoubtedly suffered as a result of this beta nonsense, I'll return for more analysis. Hopefully by then we will have seen a new beta patch drop and more concrete information about our talents, trees and abilities making themselves known. In the meantime, wipe the drool from your chin, head on over to the Baby GAP, pick up some dinner and recharge for the week ahead. See you on the other side.
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